Fourth Floor (Great Lakes & Boundary Waters Promenade) Directly across from the escalators and elevators, proceeding through the bank of doors, you find yourself in the Great Lakes Promenade. As you enter the Great Lakes Promenade, directly to your left, you will find the Programming Office / I.T. / Invited Participants/Safe Space, in the Executive Boardroom; followed by Artemis/Gaming in Lake Nokomis, Photography in Lake of the Isles Room, and the Sensory Break Room in the Cedar Lake Room along the left. Along the right-hand side of the Wall you will find Programming in Great Lakes A1; Connie's Quantum Sandbox in Great Lakes B; and Connie's Space Lounge in Great Lakes C. There are two bathrooms at the end of the hall, and a set of double doors to the left. To your right, you will find that the promenade continues forward with Theater Nippon in the Lake Harriet room; followed by the Teen Room in the Lake Bemidji Room, Programming in the Lake Minnetonka Room, and then a bank of Guest Room Elevators. Moving forward through the Promenade. You will find Programming rooms Great Lakes A2 and A3 directly across on the left. Moving past the Guest Room Elevators and you will find yourself in the Boundary Waters Promenade. The Boundary Waters Promenade has a Safe Space. The Boundary Waters Promenade turns left and you will find Gaming in Boundary Waters A,B, and C, followed by Wordslinger's Way in Boundary Waters D. To access the Party Rooms make a left before the bank of Guest Room Elevators at the entrance to the Boundary Waters Promenade and follow the corridor. You will find Parties Headquarters on your right, in Room 418. Parties Headquarters is a Safe Space. Make a left at the end of the hall, followed by another right, and another left and you will find party rooms 4116, 4117, and 4119 through 4124, along the right-hand side. Go through the door at the end of the hallway make a left through the set of double doors, and make another immediate left, and you will find yourself in the Boundary Waters Promenade.